Authors: Francisco Estupina, PhD, et al.
Abstract: Problematic video game use is a source of concern. In addictions, difficulties with emotional regulation have become an important variable of interest. However, their study in relation to problematic video game use remains insufficient.
The authors reviewed 322 studies, resulting in a focused sample of 18 studies. They found evidence of the relationship between different facets of emotional regulation and the presence of problematic video game use.
“Particularly, video games serve as escape strategy for suppressing emotional expression,” say the authors.
Emotional dysregulation plays a role in problematic video game use, especially through strategies as emotional suppression, and lack of abilities to understand and control emotions, they say.
Importance: Video games have become a thriving leisure activity, particularly among adolescents and young people. Their rapid growth is facilitated by a wide variety of increasingly appealing video games, greater accessibility to these video games through various devices, and widespread social acceptance.
“Currently, video games are likely the primary leisure activity among adolescents,” say the authors. Globally, approximately 3 billion people spend about eight hours per week playing video games.
“While the majority of people who play video games demonstrate responsible use, an increasing number of studies indicate that a certain percentage of people exhibit problematic use of video games,” say the authors. In addition to the inherent dangers, numerous studies have associated it with the presence of psychopathological, familial, and social problems.
Taking this situation into consideration, Internet Gaming Disorder was included as a diagnostic category for research purposes in Section III of the DSM-5. Furthermore, the World Health Organization included Gaming Disorder in the eleventh revision of the International Classification of Diseases.
Availability: Published by The American Journal on Addictions.
